Meridian59 Deutschland
Hallo Welt von Meridian 59,
wir haben soeben einige kleine Patches für unsere Server nachgeholt.
Hotfix 2.9.1
Ogre
Hotfix 2.9.2
Hotfix 2.9.3
Hotfix 2.9.4
Hotfix 2.9.5
Hotfix 2.9.6
Hotfix 2.9.7
Hotfix 2.9.8 Waffenruhe wurde wieder aktiviert
Hotfix 2.9.9 Ogre hat nun einen Helligkeits Regler
Hotfix 2.9.10
- Added some text about how to use the Cleave skill in the skills description.
- Swapping items in specific slots in the inventory (or dropping specific slots) could lead to incorrect inventory display or client crash. Fixed now.
:flag_us: Hotfix 2.9.2
- Fixed bleed, siphon and fatigue messages showing up twice in Ogre (bleed also displayed some junk data for the value on the invalid msg).
- Fixed Duke, Princess and Jonas asking for a non-existent pupil quest.
- Increased Ring of Flames radius slightly and slowed the spread of the flames.
- small internal adjustments
- Fix weapon first-person-view not being removed when dropping an in-use weapon.
- Rat King health lowered by 28%, and poison chance lowered from 25% to 18%.
- Rat soldier health lowered by 25%, and poison chance lowered from 15% to 10%.
- Dusk rat poison chance lowered from 17% to 14%.
- Rat soldiers now have a 5% chance to drop a resist poison potion.
- Qormas presents will show up as a star on the minimap for the recipient - mainly useful in Marion Inn, which has two Qormas trees.
- Morph and Illusionary Form are now recastable, and will also overwrite each other.
- Conveyance and Phase can now be improved using Meditate and training points.
- Fixed Qormas presents not showing up on the minimap if a player logged into the same room as the present as it was chosen.
- Changed guild shield selection so that multiple guilds can have a full-color (e.g. green/green) shield, as long as the shield shape is different. This is how two-color shields work, and lessens the ability of a small number of players monopolising multiple full-color shields via multiple guilds.
Hotfix 2.9.8 - Truce has been renabled
- The Truce spell has been re-enabled, and currently works like the original version (blocks all combat for all players & mobs).
- Killing Fields now blocks Truce from being cast, and casting Killing Fields will remove any Truce enchantment from the room.
- Evil Twins no longer phase when their original phases, instead they are removed and respawned when the target phases back in.
- Fix broken wand descriptions.
- Fix mobs spawning inside walls in East Merchant Way Through Ilerian Woods & The Feys Crossing.
- Made it easier to get through the north-facing door from CN Adv Hall to Cor Noth.
- Fixed a bug with revenant aggro that caused more monsters to aggro on a player after fighting the revenant.
- Players who log or phase while invisible will now have clickable/inspectable logoff/phase ghosts.
Hotfix 2.9.9 - Ogre client now has a Brightness slider
- The Ogre client now has a Brightness slider in the Options UI (Engine section). The lowest setting is the current light level in the Ogre client, and players can raise it if they find this too dark.
- The ghost of Farnohl can now be respawned by phasing out/in.
- Prevent casting/ranged attacks through trees in the mollusk forest map.
- Phase can now be cast when Truce is active.
- Phase and spectate ghosts will no longer block movement and cause rubber-banding.
- Fixed spam in arena when a player is killed by a damage over time effect.
- Fixed bramble walls spawning with 0 health.
- Ogre client will always display the UI menus (spells, inventory etc.) on top of the players weapon and shield.
- (Ogre client) Fixed a bug preventing some users from saving changes to the new Brightness option.
- Fixed some calculations in the stat reset system that prevented players with multiple schools at level 1 from using it.
- Fixed line of sight not working correctly for touch spells, which was allowing players to hit someone not in their field of view.
- Prevent players from using the Cleave skill while held or otherwise unable to fight.
- Cleave will no longer cost vigor and slow the players movement if there are no valid targets to hit.
- Cleave damage has been raised by 20% to make it a more viable option in PvP. This may be adjusted further (higher or lower) pending results.
- Bramble wall spawned in The Badlands will now always correctly harm players if they attempt to walk through them, and their damage (for Badlands bramble only) has been lowered by 30%.
- Players who have opted out of PvP, or have a guardian angel (temporary or under 50HP) will not be able to attack bramble walls created by players. Also, players who are unable to be attacked in towns will not be able to hit bramble walls in towns.